System |
NES |
GBC |
Cartridge |
![Nes Cartridge](../images/cartridgenes2.gif) |
. |
Release |
July 01, 1990 |
June 26, 2000 |
Publisher |
SNK |
Nintendo |
Developer |
SNK |
NST |
Save Slots |
2 |
3 |
Rating |
N/A |
E-Everyone |
Size |
384kb |
16Mb |
Plot |
|
|
Game Play |
Enemies are not immune to certain swords in GBC, although certain swords are more effective against certain enemies |
Game Play |
HP and MP are fully restored on level up in GBC |
Game Play |
Enemies are less likely to inflict status ailments in GBC |
Game Play |
Alarm Flute is an event rather than tool item in GBC |
Game Play |
Enemies give different amounts of gold/exp; usually higher amounts in NES |
Game Play |
Small differences in town shops & inns |
Game Play |
Can save anywhere in GBC (though if you save in a cave, you start outside the cave on load) |
Game Play |
Much more clues given in GBC and items are never hidden out of plain sight (i.e. Onyx Statue, Love Pendant, Kirisa Plant appear as treasure chests) |
Game Play |
Spirits can be teleported/warped to in GBC (the Zombie town in Evil Spirit Island) |
Game Play |
There is this sweet Game Over screen in GBC: ![](../images/gameovergbc.gif) |